Aug 11, 2008

Game Design Rant 2006

At the 2006 Game Developers Conference, Jonathan Blow, the game designer behind Braid, the game everyone is busy praising (since I don’t have an xbox, I’ll have to hold out for the pc version — argh!), gave this, which is, in his own words, “a 6-minute rant about the role of innovation in game design, and how to make games important to people.”

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Daily Meh is written and edited by Simen (contact me). I live in Norway. This blog is about whatever interests me. Here are some of my favorite posts from the archives. You can subscribe via RSS.